settings object
This method will free all resources allocated for the settings object.
bool close()
Parameters:
None.
Return value:
true on success, false on failure.
Remarks:
If the close method is not called explicitly, the object will automatically free itself when the object goes out of scope or when the engine shuts down.
Example:
// Store a value in the registry and explicitly close afterwards.
void main()
{
settings game_data;
bool success=game_data.setup("Testtime Interactive", "Bonebreaker", false);
if(!success)
{
alert("Error", "Could not access the registry.");
exit();
}
game_data.write_number("music_volume", -5.0);
game_data.close();
}